Superliminal: Mind-Bending Fun!

I had originally purchased this game as a much-needed respite from the zombies of Dying Light, a game which my buddy wants to co-op. But I digress. THIS game was to be a relaxing jaunt through impossible dimensional puzzles.

I was half right; we got the transdimensional puzzles. Relaxing? Only if you consider slow-burning horror to be relaxing.

Like when the game takes a rather dramatically dark turn. The player walks down a very dark hall, with what looks like signs that say “DIE” in the next door…

Only upon closer inspection, does the malicious signage turn out to be rather innocuous…

Stuff like this abounds in this game. A slight change of perspective yields great paradigm shifts.

Still reading? Spoilers ahead, so don’t bite my head off in the comments if you see something that drives you off the deep end, ok?

Part 1

In which I play with a size-changing chunk of Babybel, and discover that I am not, after all, supposed to put it back on the plate.

Part 2

In which I traverse a seemingly perfectly pink hotel, can’t find my room, and subsequently go off-script.

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